The vehicle models in our VeSyMA suite of libraries are multibody models, so when using them it is helpful to understand some of the basics of working with 3-dimensional mechanical systems. This previous blog post explained about multibody orientations, so in this post I’m going to look at how...
Tag Archive for: multibody
Our motorsport library development originated from the need for real-time capable suspensions models to support hardware, software and driver-in-the-loop simulations in motorsport. To enable this innovative aggregate joint models were developed which are specifically designed idealised joints for real-time applications. Featuring a different concept of force and angle calculation,...
Evolving out of the ferociously popular German DTM series in the mid 1990s, the International Touring Car Championship (ITC) featured exotic and sophisticated racing cars; certainly, the most advanced production-based racing cars ever seen. Ballooning budgets from 3 large European manufacturers: Mercedes-Benz, Opel and Alfa Romeo, allied to a...
We recently conducted a technical investigation into the systems modelling approach to train simulation. This blog post will cover what was created and outline the capabilities and next steps that it could be expanded upon. Basis of the library We used the VeSyMA library as a base, this provided...
Since moving from the UK to the USA in 2018, I’ve noticed various little differences beyond the obvious between the two countries. Some are positive differences, like actual sunshine, decently sized parking spaces, drive-thru post boxes and cheap petrol. Other differences however are less than ideal, such as polar...
Modern vehicles; modern challenges Vehicles are getting ever more complex, with subsystems becoming further interdependent with the wider system dynamics than ever before. Beyond this, modern vehicles now interact with their surroundings, reacting and responding to changes in the immediate environment. This is never truer than in autonomous vehicles....
There are lots of reasons why a model can fail and sometimes it feels like an endless battle just keeping models running. But what do you do if there is a model that used to run and for some unknown reason it just doesn’t any more? Or a model...
Development of multibody models and systems can be complex, even when dealing with one orientation; but they can get a lot more complicated to understand and build when there are multiple orientations used within the same system. This post aims to improve understanding of multibody orientations; and build practical...
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